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	<title>Comments on: Design Principle #3 – Everything is useful</title>
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	<link>http://passionfruitgames.com/2010/03/09/design-principle-3-%e2%80%93-everything-is-useful/</link>
	<description>Creators of the romance casual game &#34;Tiger Eye: Curse of the Riddle Box,&#34; based on the novel by Marjorie M. Liu.  Download free demo here.</description>
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		<title>By: Cordia</title>
		<link>http://passionfruitgames.com/2010/03/09/design-principle-3-%e2%80%93-everything-is-useful/comment-page-1/#comment-1246</link>
		<dc:creator>Cordia</dc:creator>
		<pubDate>Sun, 11 Jul 2010 21:19:06 +0000</pubDate>
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		<description>I apparently didn&#039;t read far enough back in the series to catch this. This is so important to me! Building atmosphere is possibly the single most important aspect of a good game for me.

Another problem I have with the hidden object genre is that it doesn&#039;t feel very &quot;game-like&quot; to me. I like the addition of a timer or some competitive aspect here or there. In most casual games, there is almost no chance of losing, which is a huge draw to some people, but it kind of defeats the purpose to me.</description>
		<content:encoded><![CDATA[<p>I apparently didn&#8217;t read far enough back in the series to catch this. This is so important to me! Building atmosphere is possibly the single most important aspect of a good game for me.</p>
<p>Another problem I have with the hidden object genre is that it doesn&#8217;t feel very &#8220;game-like&#8221; to me. I like the addition of a timer or some competitive aspect here or there. In most casual games, there is almost no chance of losing, which is a huge draw to some people, but it kind of defeats the purpose to me.</p>
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