2010 March- PassionFruit Games

Price of Digital Books...

I’m sure you’ve seen the stories about the Amazon and Macmilian e-book price wars from a few weeks back. DRM and some other issues have also come up in relation to...

Design Principle #4 –...

A wise, sometimes controversial, and well-known game designer once told me (over an impromptu breakfast at GDC), “One of the most important lessons I ever learned was that you don’t have to be an expert in everything.”  The designer creates and guides the overall vision of how the...

Preview trailer for Tig...

Check out our new trailer for Tiger Eye: The trailer features our romantic cut scenes, lush soundtrack, and fun puzzle activities. We’re excited that the game is really coming together.  We’re currently finishing up and tweaking various gameplay elements, art, and audio...

Design Principle #3 –...

Today is the third of the guiding design principles.  And it is (drumroll please) useful stuff. I have a lot of hopes and dreams and goals for this game (as I do for every game I work on).  For this series, I want to make it so that everything the player does and encounters furthers the...

Romance novels...

So, I’ve read Dirk and Steele.  I’ve read some Harlequin stuff.  I’ve read the first in the Mercy Thompson series (thanks to a local paranormal romance reading group.)  And, of course, I’ve read the entire Twilight series (and saw the movies at the midnight release… yeah…...