2010 February- PassionFruit Games

Design Principle #2 –...

Guiding design principle number 2 is incorporating story into all aspects of the game. It’s important that the player feels like they have a purpose in every part of the game. So, every level should tell a small story. This directly affects the logic and sequential steps that I...

Why so casual?...

I’ve seen some comments on some websites wondering why we are making TE: CotRB into a casual game, as opposed to a hardcore one. So, this is a shout out to our hardcore gaming sisters. What it boils down to is that hardcore gamers already have options. Bioware always has some kind of...

Beta tester contest...

Update: our contest is now over.  Everyone who posted in the comments below should have received e-mails from us by now – if not, contact us via the contact form.  Thanks to everyone who participated! —- Before our game goes live in April, we have to go through an extremely...
Introducing our new Design Blog

Introducing our new Des...

This kicks off a series of blog posts by our senior designer, Mari, that will be about the guiding design principles that she uses as she’s creating our game. Design Principle #1 – Fun Games are supposed to be fun, right? So, one of the most important things is making sure...